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Game dev certainly also requires a lot of high-level architecture work. Making a good modern game basically requires being world-class at everything, all at once.



And being paid significantly less for it.


You mean for triple A games? Yes.

Right now, I am writing a text adventure bushcraft game and the coding is almost tedious and boring.


>Making a good modern game basically requires being world-class at everything, all at once.

Or you can use a framework which makes everything easy, like Unity.


Yeah, until you run into a performance problem and have no clue how to even approach solving it.




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