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I agree, in the games industry we use C++ for a few reasons:

* Performance

* Portability

* Direct API access (D3D, OpenGL, console specific APIs)

* Large legacy codebases

* Control over memory management

Go doesn't really address all these areas adequately at the moment from what I've seen. For me personally, for those problem domains where the above are not a concern I find other languages more compelling than Go - Haskell, F#, even C#.



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