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Do you remember screamline rendering from Intel? Way before its time.



No way, I didn't even know that existed. Just reading up on it now: http://www.creativeplanetnetwork.com/dcp/news/intel-screamli... How did you know about it? I don't think many did.

A similar current company is http://ZyncRender.com, although even today with great bandwidth, cheap cloud computing, and an amazing sync system, they still found it a hard market to crack.


Because age.

While I am programmer, my first love was animation. I had done some cluster computing with thought experiments around huge render farms. When screamline came online a bunch of years later it caught my attention immensely. What a perfect combination of the both!

Aside: I tried doing EC2 type stuff in 1999-2001, it was really hard, too much resistance for running anything "sensitive" in the cloud.

What a great way for Intel to sidestep the artificial scarcity and release cycles to the world instead of chips! They could prototype new hardware, use "crippled" cpus that they couldn't sell, I thought it was a great vertical integration play that sidestepped many of the ridiculous economic factors at the time. Eventually it will get there when we have massive bandwidth, AMD and Intel if they are still around will sell mostly cycles.

I was really bummed to see screamline go out of business. It was like a sad canary.


Intel Screamline Rendering Services:

* 2001: https://web.archive.org/web/20010722053709/http://www.scream...

  Try Screamline Rendering Services and your first 500 
  frames are on us!
* 2002: https://web.archive.org/web/20020124110135/http://www.scream...

  Screamline Rendering Services, provided by Internet 
  Computing Services, has enjoyed working with our 
  customers in the computer graphics animation industry to 
  provide outsourced rendering services. 
  
  Due to a deteriorated funding climate for Internet-based 
  businesses and unfavorable market conditions, Internet 
  Computing Services, part of the Intel New Business Group, 
  will exit the outsourced rendering services business, 
  effective October 31, 2001.


Currently, Intel has the Embree ray tracing project, which is doing lots of interesting things with ray packet algorithms and SIMD compilers.

http://embree.github.io/


V-Ray adopted the Embree project into their renderer with V-Ray 3.0. :)


As have Pixar for PRMan 19 for some of the BVH build stuff :)




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