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We've had 630k downloads to date. 30% goes to Apple. Michael and I split the rest. From my half, the IRS gets 45%. So my net so far is $120k.

Now, given that we're no where near the #1 spot, we're averaging about $1,000 a day. But that figure is dropping too. ADR is a depreciating asset with a life span of two years I'd say (making this assumption based on what I've seen with other paid apps and their rank history).




Wow, I'm shocked at how less frequently paid apps are downloaded. Don't get me wrong, 630k downloads of a paid app is very impressive, but it's ridiculous that you only make ~$100k out of the deal.

Do you have any statistics on how far players have made it in your game? I, for one, downloaded the game just to see what it was about. This is not my type of game, so I quit after only playing about 10 minutes.

Reason I ask is that you could test this out as a freemium app. Free to download, but after a certain period, the user has to pay to continue.

Let's say 20% of people that download it are hooked. If you get 20x the download rate on free, that means you could have a 400% increase in revenue. It might be worth testing out.


We didn't want to break the immersion. ADR simply wants to be that game you pay for one time up front and enjoy (hopefully). No strings attached. We simply request that you gift the game to someone else if you like it :-)


Well, the good news is that you have 600k fans. The next game you put out will probably be a hit as well.




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