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rmetzler
on June 24, 2014
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Doom on ZPU
> Frame index 184, 14 FPS. Slowest frame. Way more fixed point multiplications than surrounding frames, not sure why.
Isn't the blood rendered as multiple frames? This would be an explanation for slow rendering.
bluedino
on June 24, 2014
[–]
Maybe it's translating more wall coordinates into the viewable area? A lot of different walls are visible in that picture.
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Isn't the blood rendered as multiple frames? This would be an explanation for slow rendering.