I don't think there is a "frame". It solves for all particles all the time.
After all, if a particle leaves the viewport, it doesn't affect the particle count readout at all.
I assume if things move far enough, there would probably be interesting floating-point precision errors, but I'd imagine that would take quite a while.
After all, if a particle leaves the viewport, it doesn't affect the particle count readout at all.
I assume if things move far enough, there would probably be interesting floating-point precision errors, but I'd imagine that would take quite a while.