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My feedback is metafeedback: This is not even remotely a new idea. If you can't immediately rattle off the names of three similar systems, well... consider that a sign of how successful this approach has proved in the past.

If you are serious about this, you should dig up those previous systems, and see if you can come up with a reason why your system will fare better. I will concede I am pessimistic that such a property can exist, but who knows if I am correct? But if you really want this to succeed by any measure, you really really ought to do this.

Or decide you totally don't care about success, by any measure you choose, in which case, have fun. But I can't in good conscience just blindly encourage someone when taking on a visual programming language. It's like happily encouraging someone to go ahead, leap off the diving board into the pit of spikes, no problem, everything will be fine. We're taught by our culture to blindly encourage everybody, no matter what, but such encouragement has consequences. We shouldn't ignore those consequences.

If I had to pick the most likely angle of attack for such a system to stand out from the crowd and potentially enable some sort of interaction that might help you escape from what appears to be a total black hole of effort, it would be the input device. The mouse and keyboard have been explored on this front. Perhaps a stylus-based system could do something different and new, or something. (Touch will probably be too imprecise, it virtually drops your resolution and you're going to need more precision, not less.)




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