>> The purpose of DRM is to give content providers leverage against creators of playback devices.
This is a good spot to place the pin.
The "theological" view is that (1) copyright is a moral right. (2) The Law just protects right against wrong, and(3) economic side effects of laws are incidental.
Real life is a lot less naive, so to speak. The commercial intellectual property concerns at stake are are record labels, apps, stores/distributors, large music & film portfolios and such. These exist, don't exist, have huge potential or not depending largely on the IP/DRM legislation and enforcement environment.
DRM is, IMO, an industrial policy. It gives shape and dimension to the music & film industry. Negotiating the leverage party type X has over Y is always a key feature of such policies.
My take: "The purpose of DRM is to give content providers leverage against creators of playback devices and their own consumers."
How have I regretted purchasing Blu-Rays in the past. They require an update to the drive firmware, they require their own GPU driver version, they require an update to the player software, and they try to sneak spyware onto my PC anyway. It is almost impossible to legally watch an authentic blu-ray on a Windows PC.
Similarly, how have I regretted allowing my TV to connect to the internet. The first thing that happened was that it started shoving ads into my face. So I did a factory reset and disconnected it. Now, Netflix and Prime TV are unusable. Plus the YouTube app never managed to play back 4K videos on a 4K TV without crashing.
I don't quite know why they hate me so much, but whenever I try to be nice to movie companies and purchase their stuff, they treat me like shit. And DRM is their legal whip to fuck me over. Blu-Ray? doesn't work. DRM. Offline iTunes? doesn't work in 4K. DRM. Prime TV? mandatory internet for DRM. Then ads. Netflix? mandatory internet for DRM. Then ads.
On the other hand, an mkv file on a USB stick "just works", has exceptional audio and video quality, doesn't buffer, and I can skip all the ads.
My personal favorite example right now, having three smaller children, is amazon's "expiration" of videos installed on their kindles, that we don't find out about until we're on a trip somewhere. How do I explain to a kid that they can't watch their favorite movie that worked fine last time, or that they can't download any more episodes of their favorite show because someone decided they could only have 20 videos regardless of storage capacity?
It has been like that for a long time. The non-skippable intro screen warning viewers of the evils of unlicensed copying was only ever seen by people not watching an unlicensed copy.
FWIW, I think movies need to take the same route music did. Ever since I found out I could just buy DRM-free high-quality audio at a reasonable price, I have happily paid for the music I like, because it was so very convenient. If it was as convenient to legally buy copies of movies / TV shows, I'd be happy to spend some money for that.
Netflix & Spotify are currently worth $275bn & $45bn. I think it's quite unlikely that such results would be achieved with a pay-x-get-y store model.
Even Disney & Universal, themselves enormously valuable companies, are greedily eying the platform model. It has everything they want. Recurring revenues. Content pushing abilities, which is usually the most strategically important asset. Platform monopoly potential, where most artists/studios take your take-it-or-leave-it terms.
They don't hate you. They just do whatever is most valuable to them. They don't care about you. They may or may not value your custom, but that's about it.
Netflix and Spotify don't model their service as a purchase, though. Netflix in particular is very clearly still shaped like a rental with their DVD service. I think of them as more convenient radio and TV: I can choose the thing I want, but I don't expect that it's portable.
This is sharply contrasted with the so-called "purchase" model of Amazon or iTunes video, and even more with the way physical media works these days (comment above about Blu-ray).
True, but I think the parents point was that "buying" media was essentially dying anyway. Disney will still sell you a BluRay of Frozen if you want it, but they really want to sell you 65 dollars a year Disney+.
>You’re severely discounting the value Netflix ... provide in discovery and ease of access.
What the what? Discover on Netflix? If you mean accepting what they think you want to watch based on their curated lists of what they want you to watch shoved into your face in their carousels of boredom, then I'm going to have to disagree with you.
Netflix "discovery" often feels no better than the ads before the DVD menu. Their own productions featured prominently even if they are absolute garbage, the rest is just a vague list of what's popular.
I think the parent meant that he favors convenience over tinkering.
Download Netflix app on pretty much any device, subscription is affordable, scroll and click to play. New content gets added each week or whatever which is more than one can consume.
it's a bit like cooking vs going to a restaurant. how can someone with a sense of real taste and care for health/nutrition understand the millions of people who regularly hit fast food chains. Convenience.
It simply has to be 1/ affordable 2/ saving time, and bingo.
of course learning how to cook, going shoping to 7 different local suppliers, having a large range of stocked spices and other condiments, spend 1h and half putting things together and appreciate a great healthy meal is a better approach to eating, but not everyone accept the burden, some don't even understand the actual pro/cons of each option.
I like this metaphor, but it breaks down in one aspect: the notion that it’s akin to eating junk vs healthy.
At the end of the day I can hunt around and curate the perfect library of movies and shows, but I can also find plenty of good content on streaming platforms. It’s not like I’m eating empty calories at the end of the day.
I'd go out on a limb and say if you're watching reality TV shows like Housewives, Kardashians, Bachelor/ette, etc, then you are very much eating empty calories. But it's your body, and you can do with it whatever you like. Just be honest about what you are consuming.
They all suck. Look at each platform's verion of "Trending Now". It's just a rehash of titles in the other categories prominently displayed in "Just Added" or other some such listing of 10 to at most 20 titles. Of course those are trending because discovery of titles suck and people just give up and choose something that's right in front of them.
I want to "discover" by browsing not the most current titles available in this current licensing window. I want to be able to browse from the evergreen catalog. I want to see the things that don't have a high dollar marketing campaign guaranteeing prominent placement. Maybe these platforms don't have a large inventory of evergreen content??? There are times I want to find some title that is older. The content that wasn't along the outer walls of Blockbuster.
I would agree with you that that all suck, and the quality of Netflix has certainly gone downhill.
But you pretty much answered your own question. The platforms don’t have giant catalogs of evergreen & niche content, because that is extremely expensive to license. That’s not really a discovery problem, though.
The trade off is of course, the old buying/renting model. But that’s oriented much more towards the enthusiast consumer, which I am not and it would seem you are.
The evergreen titles are usually the back catalog of the various studios. However, since all of the various studios seem to be creating their own streaming service, I can see how Netflix might be short on that content.
However, finding these titles on the various studio services is also not as easy to discover. Mainly because these nascent services know they have to get their A-list content out first to attract users. The process of bringing the back catalog stuff onto these new services will take time. In the meantime, we're just stuck being force fed what the studios want us to see.
To people like me, "discovery" is worthless. Most of the day we do things together in the real world as a family. Like building a Lego marble run for the umpteenth time. Kids have a lot of energy. That means us parents are willing to "waste" maybe 1 hour every evening to watch TV together.
My wife's friends watch Emily in Paris. My friends watch Expanse and Silent Sea. So I already know the 3 series that I'm watching in the near future so that we can gossip about them with our friends. And if I want a movie, I can ask that one friend who has been giving me great movie recommendations for the past 10 years...
When I think about using Netflix discovery and going down the rabbit hole of watching random stuff recommended by a robot, it kind of makes me feel pity for the lonely people who have nothing better to do than watch TV alone. I really can't imagine how that could be beneficial to the human doing it.
You are probably right, but remember that Netflix is essentially a worldwide leader in producing and distributing movies - something we really haven’t seen before.
Primarily bandcamp, since I can get flac and support artists directly. But I also use 7-digital for more mainstream releases (they also offer flac and some releases as Hi-Res 24-bit flac if that is your thing)
I mean, it might not be legal where you live(definitely not illegal here) but MakeMKV takes about 20 minutes per disc and you can just watch the movie in VLC, works 100% of the time. Why bother with any special players.
I believe it's a legal gray area where I live, but I have also done that many times. Purchase the blu-ray, rip it myself. That way I feel like I did the morally correct thing by supporting the people who made the movie. But it might still be technically illegal because I circumvented the DRM.
>> The purpose of DRM is to give content providers leverage against creators of playback devices.
I think it's noteworthy that game consoles do this in the opposite direction: give creators of playback devices leverage over content providers. This was basically why console DRM evolved in the first place (in the early forms of the 10NES lockout chip and the Atari 7800 signature scheme). Accordingly, console DRM schemes are typically stronger against unauthorized publishing of novel works than they are against unauthorized copying of already-published works (the latter being encrypted and signed in the expected way, thus only requiring subversion of a weaker "authentic disc" check). Apart from norms differing by industry, I would guess that the key to the directionality is which side thinks they can control access to a greater number of customers.
I think this is true in ebooks and ereaders as well. There's a whole generation of readers that have bought a lot of ebooks from a single vendor. It has the effect of locking them to that vendor or possibly losing their collection.
Games have (and more generally, all software has) a unique weakness that doesn't apply to other forms of media: they are entirely at the mercy of their playback technologies to exist.
So, just as an example... let's talk about the last major physical media format war: HD-DVD and Blu-Ray. The thing that killed HD-DVD was that Blu-Ray had better DRM. Switching between the two formats was as simple as copying a file from one encoder to another; so the movie studios picked the one that gave them the most control.
Switching between game consoles is like telling the director of a movie to change from shooting in 16:9 to 21:9. It's possible, but you're going to be spending a lot of extra time and effort to switch aspect ratios. Now, granted, people have gotten really good at porting games to new systems, but it still requires time and effort to do, especially when it comes to testing and certification.
A game developer porting a game to a system is, ultimately, a vote of confidence that the system will have a viable commercial software market 1-2 years down the line. Developers are at the mercy of console manufacturers, and thus they're very conservative with what platforms to develop on. So companies trying to enter the console business basically need to do half a decade's worth of business development and funding just to get a foot in the door. Which makes the few platforms that are successful that much more powerful.
Another interesting quirk of the games industry is that consoles are often manufactured by companies that also fund or develop games, and those companies specifically withhold their games from other platforms to make their own consoles better. There's no need for Nintendo to demand that they pay themselves a 30% platform royalty to publish games on their own platform; and they aren't going to start paying Sony 30% so that people can buy Mario on PlayStation.
Very, very early on in the history of American cinema, the US government made an antitrust case against movie studios that more or less banned them from owning the theaters that displayed their content. Since then, it's been the case that production and distribution were two separate specialties, with copyright law existing to ensure the latter can't screw over the former. Hence where we get "DRM exists to control player manufacturers". Games came along much later and their business models more or less never attracted antitrust scrutiny[0] until very recently when Epic decided to make a federal lawsuit out of it.
My gut feeling is that it doesn't actually make a whole lot of business sense as a publisher or developer to outsource distribution to a third party. That's why you've seen Netflix go from "everything streaming instantly for cheap" to original productions; and why every other publisher made their own streaming platform to cut out the Netflix middleman. The only remaining link in the chain from publishers to you are device manufacturers: Apple, Google, Samsung, Roku, etc. This business looks a lot more like game consoles than player manufacturing, which shifts the balance of market power to the companies making the players.
[0] Yes, the FTC sued Nintendo but that was more about the price of games and consoles, not the software lockout that prohibited you from otherwise lawfully making and selling your own Nintendo cartridges.
> DRM is, IMO, and industrial policy […] Negotiating the leverage party type X has over Y is always a key feature of such policies.
I like this take from a high level because it’s true. But, DRM is also an industrial technical attempt to enforce copyrights, not primarily against an industrial party, but primarily against consumers. Copyright law itself is a ‘rights management’ system, it just isn’t targeted at digital assets, and the truth is that copyright law doesn’t come with built-in or automatic enforcement, and a large number of consumers and businesses are perfectly content to ignore the law and consume/copy/distribute without permission or payment.
Let’s momentarily ignore the fact that a: many DRM implementations overstep copyright and prevent some kinds of consumption that are legal under copyright law, and b: many DRM implementations are technically bad and make some kinds of legal and legitimate consumption difficult, annoying or inconvenient.
It doesn’t seem like the author’s claim is correct or justified that DRM gives content creators leverage over playback device manufacturers. Maybe I’m misunderstanding, but it seems like the claim is backwards and inside-out.
DRM is a symptom of the existing leverage, it isn’t the cause. DVD player makers reluctantly put DRM in because they’ve been asked/forced to, because the MPAA and licensing groups already have leverage, not because DRM itself is bestowing more leverage. The very control and leverage that content makers want over playback manufacturers is the ability to force them to implement DRM!
>> (3) economic side effects of laws are incidental.
Not with intellectual property. This isn't ten-commandments stuff, protections against evil. Intellectual property law is an openly commercial law meant to increase the profitability of innovations.
I remember an article from way back about what the Bible would think of copyright "piracy". It is such modern set of laws that anyone mentioned in the bible would probably stare in bewilderment at the concept. It would be like asking about the morality of air traffic control regulations.
I agree that the purpose of copyright is not moral rights, even in theory. But I disagree that the theoretical purpose is profit (i.e. economic benefit to the creator).
The idea (again, this is just in theory) is economic benefit to society overall. The idea is that if there's no copyright then creators would have no economic incentive to create anything, so they wouldn't bother. Profit to copyright owners is just a mechanism to incentivise them to create benefit to society.
Actually, that's the theoretical reason for all profit, not just for copyright.
A consequence of this is that there shouldn't be any increase to copyright term that only increases profits but doesn't increase benefit to society. But obviously political lobbyists don't follow that theory.
> The idea is that if there's no copyright then creators would have no economic incentive to create anything, so they wouldn't bother.
And yet, we've had creative works from all of human history, despite copyright being barely a hundred or two years old, and our modern effectively-infinite conception of copyright is only now reaching 50 years old. This theory doesn't hold up to even a couple seconds of scrutiny.
Not only historically, but today too. If there is one thing in the world that requires no external incentive to motivate, it’s art and creative work. The entire internet is stuffed full of people making and posting creative work, 99% of the time with no expectation of economic benefit. It would all exist anyway, without copyright “nudging it along”. Every garage band in existence would also exist without copyright. Every performer on the street corner would still perform without copyright. Every fanfic site would still have heaps of content without copyright. This idea that “oh, nobody would ever make art if we didn’t give them a near-infinite monopoly on distribution rights” is totally absurd.
The only “art creation” scenario copyright seems to promote is “Corporation hires army of workers to make $100M 17th Spider-Man Sequel”. No, those specific kinds of work probably would not exist without government-mandated monopoly, but to say it promotes art in general is kind of exaggerating.
IIRC one of the earliest copyright laws, Queen Anne's Statute, was made to protect creators (artists, writers) from reproducer-distributors (ie printing press owners).
I think this is the origin and principle aim, to allow production of works professionally - with all the skill and devotion that implies - whilst protecting the creators. Copyright seems to have been steered heavily away from that aim by the usual suspects who rent-seek in preference to adding value to society.
Obviously, we don't need copyright to have any creative works. Some people will do it for free. But the sale of copies is a huge incentive. And the result is much more creative work now than ever before--at least some types.
Pre-copyright, content was either commissioned by patrons or done by bored independently rich people. Artists didn't have some burning desire to paint rich ladies and religious works, that's just what was demanded.
We could go back to that system. But it won't be a prolific as our current system. If copyright ended for TV/movies, we'd probably get some BBC/PBS content, some indie movies, but we'd probably just have a bunch of reality TV with an insane amount of product placement.
I agree that, without copyright, lots of creative works would (and did!) still get created. But there are certainly some creative works that only would get created if copyright law exists. Think of a Pixar-level animated movie or Hollywood-style live action movie, that involve huge teams of people working full time for extended periods.
[Edit: just be clear, people working on side projects on their own and huge multimillion dollar projects are two extremes of a large spectrum. I chose the opposite extreme to make a point but almost everything in the middle also only exists because of copyright.]
Maybe some would still exist to some level through alternative mechanisms e.g. government or charitable funding, or a group effort akin to open source. But I think it's clear that you're talking orders of magnitude less output.
Don't forget copyright also applies to software. It's even more clear that open-source movements work for software! But it's still the case that without copyright there would be some software that wouldn't get written. Certainly, speaking personally, my software economic output would be lower if it weren't my full time job!
Yes, though I prefer an alternative "theological" view: (1) Property rights exist to peacefully resolve conflicts over naturally scarce resources (2) Information resources are not naturally scarce
The scarse resource is not that song or that movie. It's the time of the people that created that song and that movie. That's is part of the cost of production.
This is similar to there are millions of houses but only a few in the most scenic places. Want one of them, pay more. It could be the same for the most popular songs and movies. The time of their creators is more valuable than mine. When writing software probably the other way around.
Of course they don't sell songs and movies like that and creators sometimes only get peanuts. I'm not a very good Devil's advocate.
> The scarse resource is not that song or that movie. It's the time of the people that created that song and that movie. That's is part of the cost of production.
That's not really valid, though. Time is not the thing being exchanged -- it's impossible to do that -- so isn't a resource, scarce or otherwise, in the sense we mean. On top of that, the previous commenter made an error -- property rights aren't a solution to disputes over scarce resources, they're a solution to disputes over rival resources, regardless of how scarce they are. Since time is not transferable, it's not rival.
More to your point, though, the consumption of time engaged in a productive activity is a capital expenditure, with the risk borne by those expending it, as with any other capital expenditure -- your investment lets you bring a product to market, but no one is obligated to do business with you, and whether people compensate you enough to generate a sufficient return is up to them.
You are right, time is more like capital and even great artists sometimes release some unsuccessful art. However time can be exchanged. There are time banks and time based currencies
Time can in fact be exchanged. For example, jail -- some action is traded for a timeout from society. Also, learning is a time-based process to replace entropy with reason, increasing resources from scarcity.
Time is a consumable. It is not infinite, and it is unique to each individual.
We do not "trade" time in jail between society and an individual. We deny certain freedoms for a period of time. There is no economic equivalent when it comes to time.
Learning is a process that consumes time now for improved capability or efficiency in the future.
Yeah reality is weird. I often find myself thinking copyright and DRM should obviously be advantageous to the authors only to subsequently recall that before the printing press predictably made copyright a thing there was a much greater demand for new manuscripts as they would quickly lose their value once in circulation [1].
Excuse me but what sort of theology mentions copyrights or how did you induce that? Quite the contrary, sharing what you have with others is an obligation in most belief systems, an argument can even be made that Copyrights infringe on the obligation one has to share posessions and content.
Off-topic but the archive.org page is unusable for me on mobile due to the donation banner: the close button is obscured by the timeline and can't be clicked, "maybe later" replaces it with a different banner asking for contact info which I also can't close.
I love IA and have donated to them before but this is slowly sliding into the dark UX patterns making web unusable.
I don't know IA's budget (might be just the pandemic has tolled its finances), but I have reservations about Wikimedia's use of money. (Only the main foundation, others like the German affiliate is efficient about money and except for 2020 has a surplus which obviously went to cover inevitable shortfalls.)
IA is fighting a lawsuit over its pandemic digital book lending service - where they begged for a lawsuit by deliberately offering unlimited lending of scanned books. This is obviously something they must win, so it's going to get really expensive.
A quick search shows that the lawsuit is currently in the discovery phase, which is around the time that lawsuits start to get really, really expensive. And apparently the two sides are fighting, leading the judge to extend discovery while they work out the issues. $$$$
The publishers that sued them are asking for a seriously large amount of money and the deletion of all the books they've ever scanned. That's a pretty big deal, don't you think?
But can it please be without the annoying banners, "we need to talk" or similar email subjects and so on? I'm sure it helps convince some people, but doesn't it discourage more?
I also don’t think it’s even necessary to prevent copyright infringement to achieve a goal of effectively steering people towards paid sources.
I often hear arguments that its “easier to pirate movies than use DRM’d software”. But I don’t think this is actually the case for the average non-tech-savvy person. If you can operate a torrent client or even know what one is, you are much savvier than the average Netflix/Roku/etc user.
DRM means that there isn’t a point-and-click app for my mom to send her sister a movie. This is the average person who buys movies. Not some geek on a tech forum.
I thought this was true until I visited an old friend in a trailer park, of which their family would borrow DVDs written with pirated movies. There were many reasons why. No internet, too expensive, no blu-ray player, etc. It was amazing how they could just put in a DVD, and instantly movie for their children. These kids had rarely ever seen an ad on TV in their life. The people who made the disks got paid, too. Market incentives are a universal concept. Digital content by it's nature is infinitely copiable. So who has the better market offer? Guy in trailer park for $1 for a movie or $50/month Hulu live subscription + 70/month internet?
This is how it goes in other countries, too, where you cannot even legitimately get disks or downloads, much less be able to afford them.
It is true it's simpler to just stream content for those that have the money and tech, but if you've seen how the media giants have split the market it's not affordable to most people to have Hulu live tv, Netflix, Disney+, Spotify, etc - all to watch a few specific movies. Piracy is a natural result.
Don't underestimate the amount of tech knowledge people have nowadays, especially if it will save money. They themselves may not know, but they know someone that does. The internet has become a beautiful resource to learn absolutely anything. VPN's are advertised everywhere on YouTube. Necessity is the mother of invention after all.
> This is how it goes in other countries, too, where you cannot even legitimately get disks or downloads, much less be able to afford them.
Oh yes, thank you for remembering that. It's truly an exception around here.
Pretty much all streaming services refuse to accept my money or provide access to 0.1-1% of their catalog (compared to what is available in the US, literally a few to a few dozen shows/movies) for exactly the same price per month, so who would even bother? Of course, you can always try to find a working VPN, if they weren't getting blocked all the time.
I believe Spotify is the only service that gives access to the same selection as in every other country.
So everyone "pirates" everything, especially if you want content in its untranslated original form.
Edit: except for games. Most games are available from Steam and other major platforms, and those are very popular.
Spotify has different selection depending on the country. In the past Spotify was not available in my country, so I had to use workarounds, which meant using accounts from different countries, and jumping between them definitely changed what I was able to play from my playlists.
Spotify added my country this year. Within a few months, a lot of labels removed my country from their authorized list for no obvious reasons. We don't have any sanctions or existing outlets here. Just geo-blocking for the sake of geo-blocking.
Same experience here. Video game consoles used to come with modchips preinstalled. For a long time I was the odd guy who bought original stuff. Streaming services made it much easier to consume but I still see the occasional person relying on ad-filled blogs with download links.
I’m not claiming that piracy doesn’t exist. I’m claiming that those pushing DRM have mostly achieved their goals. They are making good money from the people who have it to spend.
The person in your anecdote likely wasn’t a profitable customer anyway. Their goal is to make money from the masses who have it, not to try to squeeze blood from a stone.
I can relate. In my country this stuff gets sold out in the open like it was nothing. Every once in a while some police operation disrupts their activities but it feels like it's just for show. Maybe I'll read about these operations in the US trade office's annual reports one day.
> Don't underestimate the amount of tech knowledge people have nowadays, especially if it will save money.
This works also in the opposite direction. I know of some couples, who can easily share even 200USD/month on streaming services, however they consider "the alternatives" to "save money", who are of course illegal here in Europe.
Nowadays "saving" let's say 20USD for Netflix per month is - in my opinion - a very bad bargain considering the fact, that you can end up paying a lot of punitive damages.
Pirated software/movies always added some sort of value to the product. For example, DVDs forced (and still do) you to watch a couple of minutes of FBI warnings, anti-piracy trailers etc. instead of just letting you instantly watch the movie you paid (!) for. Pirated DVDs just offered the movie, full control to the user - like in streaming nowadays.
So if you have the money, I do not get people who want to "save money" on streaming.
> Nowadays "saving" let's say 20USD for Netflix per month is - in my opinion - a very bad bargain considering the fact, that you can end up paying a lot of punitive damages.
Funny thing is that pirated content is the only ethical content I know of, that doesn't rely on ads (streaming services have ads too, even if you pay)
I like to think that it's people taking from corporations, while UGC is corporations taking from people, spamming them with ads, monetizing their hobbies and selling their personal data.
anyway, if I pay for Netflix who has produced their own content, why should I also watch the ads for other Netflix content?
Here in the UK, I don't get pre-roll ads on Netflix. After clicking play on an episode or movie it starts immediately. Remarkably good quality over low bandwidth rural links, too.
I’m far from a proponent of the big media companies but isn’t this argument basically “my theft is okay because they’ve stolen too”? Arguing that those companies are abusive seems like a much stronger argument for watching something else or voting for legal reforms, not taking advantage of other people’s work without compensation.
theft is when you take something from someone, when you download a movie, Netflix users can still watch it, Netflix can still stream it and they don't lose anything.
In fact their profits have gone up, despite helping piracy by releasing more and more content easily sharable outside of their platforms.
Netflix alone made 7.5 billions in the third quarter of 2021, up from 6.4 billions in the third of 2020.
someone really believes that leaks are unfortunate? have you seen a single image leaked from the next Indiana Jones movie? Do you know the title?No? you know why? because they'll work next year on the post production and are keeping everything under rigorous control. leaks will be useful only when they are ready to launch.
When Luca..ehm Disney wants to take secrecy seriously, they absolutely can and will.
Anyway: I pay for prime video, because it's included with prime. I rarely watch other streaming services nor download their content.
Last exception was Foundation from Apple, thank god I did not pay for that!
Usually it works like this: I wanna watch an old movie, say Total Recall, some streaming service bought it for Christmas or whatever occasion together with all Schwarzenegger movie, to release a "member berry" bundle
I probably already have it, ripped from DVD, when it comes out I download it again because I'll probably find the x265 version which is smaller or the 2160p (or 1080p) restored version.
If someone ever one day invents the Star Trek replicator, it would end scarcity of physical goods overnight! This would be an amazing thing for humanity (and would likely be opposed/outlawed by the same moneyed interests that oppose the sharing of non-physical goods). This hypothetical invention would utterly change humanity for the better.
I would download a car! No question. If the alternative is needlessly spending money on the exact same product, of course I would, and so would nearly everyone posting here. What an absurd campaign that was! In a world without physical good scarcity, there would be nothing ethically wrong with doing it.
Oh, and we’ve only been talking about cars and movies—luxury goods. Notice how the argument is never “would you download food?” Or “would you download insulin?” I think even EvilStudioExec might have a hard time arguing against downloading necessities or life-saving medicine.
Yes, such as when you use someone's creative work contrary to their express desire. Digital goods don't work the same way as physical works, it's true, but all of the people involved in making them still need to get paid.
The principled, ethical stance is not to watch things you don't want to pay for. Nobody's life is impoverished by making the percentage of entertainment they don't watch go from 99.9987% to 99.999%.
> Yes, such as when you use someone's creative work contrary to their express desire.
No, that's not theft.
That's infringement of rights.
But I speak with many artists and creators, they are more mad than me, I have a job where I get paid no matter what the result is, because they pay for my time.
they are between a rock and a stone: accept to work for these platforms and get paid shit, while they nmake billion, or don't and get paid shit, but at least own your work.
Guess which way many are starting to take...
> The principled, ethical stance is not to watch things you don't want to pay for.
according to what ethical stance, exactly?
yours?
do you really think it is so relevant?
or the ethic of corporations, which is objectively something to stay way from.
> they are between a rock and a stone: accept to work for these platforms and get paid shit, while they nmake billion, or don't and get paid shit, but at least own your work. Guess which way many are starting to take...
Again, I'm not saying that the current situation is great but if you were really concerned about artists being fairly compensated you would not take the action which results in them not getting paid. You could buy directly from the artist or you can go without, but taking advantage of their work without the agreed upon compensation calls your motives into question.
> Again, I'm not saying that the current situation is great but if you were really concerned about artists being fairly compensated you would not take the action which results in them not getting paid.
Are you saying that if I ask an artist to make a painting for me and the painting get stolen AFTER they made it, I am allowed to not pay the artist?
That's a really strange POV.
Media companies should pay artists, not me.
I am only paying for their services, not for the content, which I can get in many other ways or not get it at all, which is an option too, but by your logic not watching the content would lead to artists not getting paid so I should feel bad about that too...
I am not the one monetizing artists' work and they are not doing it because I am paying, but because media companies hired them to do their job.
> Are you saying that if I ask an artist to make a painting for me and the painting get stolen AFTER they made it, I am allowed to not pay the artist?
That’s not the situation being discussed. What you’re arguing is more along the lines that it’s okay to sneak into a concert because you don’t like the guy selling tickets.
> What you’re arguing is more along the lines that it’s okay to sneak into a concert because you don’t like the guy selling tickets.
Not at all.
I'm arguing that you could listen to an unofficial bootleg if you don't like the guy selling tickets.
If you want to help the band, you can buy their merch from the stand.
If people working for large media companies had a merchandise stand, I would buy it, if I liked what they do.
Most of my friends are artists, writers, comic writers, painters, musicians, director, actors etc.
I've worked in the music business for a long time myself
What my friends say is that people working for streaming services today have lost the status of artists, they are employee of those companies and are doing a job, it's the company's responsibility to pay their salaries, they are not interacting with the audience anymore, they are not gifting the World with their creations, they are making products.
Just like coders who work at Adobe.
Do they mind if someone installs a cracked copy of Photoshop?
> Did the people who made the content get paid too?
Usually yes, because those would be the actors/cameramen/directors/editors/etc who would be paid for their work before the finished work then would be sold on to consumers. The question here is really "Did the people who fronted the money for the content get paid?" For simplicity I'm ignoring royalties here.
> And is the value of the DVD in the physical object or the content?
If we agree that copies of digital content are zero-cost, then the monetary value of the DVD is in the physical object.
Obviously that's only half the argument because nobody's watching blank DVDs.
But how do we fairly compensate the group that fronts the money for the content to be created? IMO, this is the genius of crowdfunding and why I'm bullish about it being the economic future of content. If a content creator can convince enough people to give them money to make something, then there is nobody who needs to profit from distribution. The content is fully paid-for up-front.
It's also not a new idea. Rich patrons funded works of art in the Renaissance. Rights management would have actually been counterproductive because the point of the art was the aggrandizement of the patron.
> The question here is really "Did the people who fronted the money for the content get paid?" For simplicity I'm ignoring royalties here.
I admire your intellectual honesty about admitting that royalties exist. Anyway, the question here is where did the money for up-front salaries come from and does does it keep coming when the if the publisher's profits are reduced?
I have participated in a few crowdfunding campaigns and I agree that it could work for a specific niche: where the content creators are already well known enough that they can attract a sufficient audience that trusts them to do something sensible with their money. It's going to be hard for newcomers. Just look at failed kickstarters: there is a lot of trash there but there could be some unpolished gems there.
> Rights management would have actually been counterproductive because the point of the art was the aggrandizement of the patron.
This is kind of the point. If I have to choose blindly between a show that's made because Jeff Bezos wants to fund it and meddles with it personally or a show that Jeff's firm funds because some professionals believe it's going to attract paying viewers, my bet is on the latter.
Reasons piracy still exists and will exist approximately forever:
- Something not being available in your country
- The version that is available is a "helpfully" translated one when you would rather watch the original with subs
- Your device isn't worthy of receiving a high-quality stream despite you paying for one and your hardware being capable of decoding it
- The player is just shitty and you can't use your own
- There are ads despite you paying a subscription
- You "bought" a movie, then it was taken away from you because the seller lost the license. In other words, your continued access to something you allegedly own is still contingent on the seller and its whims.
It's surprising how much people are willing to tolerate, but in general, around me torrenting something is still the default. Some people do have Netflix or other subscriptions, but they are a minority. Just no one is having this whole "you get the same exact movie but you pay AND you get a worse UX" thing.
And DVDs? I don't think I've ever seen an actually licensed and encrypted DVD. Many players ignore all those "no fast forwarding" flags as well.
Unfortunately now there are so many streaming platforms piracy will gain in popularity again. Lots of people don't mind paying for one or two, but probably not five or six. Especially when some just have one or two good programmes.
Wikipedia link shows that it's very much still alive, just on a different domain. MPAA managed to shutdown various domains, and get Github to stop hosting their source, but it appears that they're still very much alive and kicking.
One of my favourite anecdotes is about an employee of a not-so-successful video streaming startup not knowing Popcorn Time being illegal, promoting its use at the water cooler and apparently using their company laptop for using it.
> Lots of people don't mind paying for one or two, but probably not five or six. Especially when some just have one or two good programmes.
'Subscription rotation' may become a thing: you pay for a service for a few months, catch up on any shows that were released on it that you haven't seen, and then cancel and move onto the next one. A year later you come back to the first one and do a new catch-up.
There may be one or two that you stick with (e.g., Disney if you have kids).
Disagree. Turning subscriptions on/off (assuming that doesn't require phoning in) seems much easier to the layperson than figuring out how to torrent something without getting viruses and/or copyright strikes.
The Witcher had a complete series drop recently: sign up for a month to watch it, then cancel. The Expanse is going for a weekly recently schedule: once it's done in January, cancel the service.
Unless there's a continuous series of releases that people will want to watch, I'm not sure they'll want to subscribe for an entire year: it surely adds up.
> If you can operate a torrent client or even know what one is, you are much savvier than the average Netflix/Roku/etc user.
Probably depends from where you are. In Poland some 15 years ealier, it was quite a common skill, even for people who rarely used anything else on the internet. Many people had crappy and unstable connections and torrenting was the only viable option for them to watch anything from the Internet.
"But Netflix has 213 million users. If pirating was really so much easier.."
I am willing to bet there are more than 500 million people pirating, so I don't think this argument carries much weight. Netflix is a very 'rich western country' thing. The rest of the world exists.
The media industry cares about piracy in as much as they care about making money from their customers. Preventing some dude in the middle of Asia buying a Disney DVD from the street market in a country where Disney+ isn't even offered is not affecting their bottom line.
The rest of the world exists but that doesn't mean they were going to be paying customers anyway.
I’ll phrase it another way: in 2020, some number of people collectively decided it was easier to send Netflix 25 billion dollars instead of pirating movies.
Let's look at it from another perspective: in 2020 people collectively decided it was easier to send Netflix $25 billion instead of other forms of entertainment (cinemas, theaters, concert halls, stadium, etc were closed)
Pirating skyrocketed as well during 2020
The two things are not adversaries as much as one might think
Theatrical releases on streaming services have helped piracy, now you can download a movie mere days after it came out and the quality is gonna be perfect.
> More people are pirating movies during the coronavirus lockdown
During the last seven days of March, there was a 43% spike in Americans visiting sites that pirate movies compared with the last seven days of February.
Italy, which went under lockdown orders on March 9, saw visits to piracy sites spike 66%
It's not because it's easier. People could park in no parking zones, it would be easier, they don't because they've made a moral and/or financial judgement.
"I often hear arguments that its “easier to pirate movies than use DRM’d software”. But I don’t think this is actually the case for the average non-tech-savvy person. If you can operate a torrent client or even know what one is, you are much savvier than the average Netflix/Roku/etc user."
I don't know many folks that actually torrent things now. If you want to be able to see it offline, sure, or if you want the physical file. It isn't necessary, though. Even if it was, the last torrenting software I used was pretty easy and you didn't need to be that tech savvy to use it.
It doesn't matter because this isn't necessary. Streaming sites exist, and they are definitely easy to use. So long as you have a decent internet connection, there is no real reason to download anything.
Technical friction is also a factor. It’s much like speed bumps on a road. They don’t prevent people from going 50 in a 25. But they make it more of a PITA, even when a cop also might pull you over.
Considering the fact many popular releases hit the torrents often times before official version is even available anywhere I dont think your speedbump metaphor is really working here =)
But it does, because of the effect just mentioned. 99.999% of people can take the path of least resistance while the 1 in 100,000 exception bears all of the friction for all of them.
Perhaps though the real friction is not exactly technical but that the piracy sites don't have the same attention-capturing "feed" or recommendation mechanisms set up. Just the friction of having to make choices.
There are still entire websites dedicated for TV shows and music (and after you have looked at them once, they show up on Android feed), Facebook and Twitter feeds, etc. And I guess everyone agrees that Netflix recommendations are not that great.
There also exist a lot of centralized pirate streaming sites with huge catalogues that give you HD content right from your browser, and many of them feature players that give users more control in playback speed, video quality, subtitles etc. in an arguably better manner than any legitimate streaming service.
Popcord time created resillient dustributed video service, with no hosting costs. It is technologically superior to anything all those billion dollar companoes have ever created.
It was as easy to use as an official streaming service is, with integrated subtitles downloads in the background (from open subtitles), links to trailers and critics sites (it also pulled a lot of metadata from different sources).
Popular movies were always on top of the list because the default sorting was by seeders and these movies would load instantly
At the time it was the best streaming experience existing, paid or free combined.
[edit] oh and install was just dropping an all-in-one app somewhere on your computer and launch it.
Mostly the GUI, which is reminiscent of Netflix, and also the torrent client config. You hit play button on a video poster image, client sequentially downloads blocks of videos until the buffer outruns the download rate (this is the main difference from other clients which can’t/don’t download blocks sequentially), then it autoplays, pausing for more buffering if needed, with one click.
I don't know. You have to put up with popups from streaming sites, sure - adblocker only stops most of them - but in general, playback is just fine and I can find most movies and shows.
The allure of Netflix is simply legality, but for selection it is a step backwards from a decent streaming site.
Yes. It’s a major step back in terms of selection. And more to the point, it’s continuous major steps back every year, even compared to itself from a few years ago.
Part of what people don’t seem to remember is that one of the benefits of iTunes was its huge selection. Netflix is becoming more and more like BandCamp, not iTunes, in terms of selection. I don’t go there to find something to watch anymore. I only go there if I want to watch one of the few things worth watching on it.
There is currently no legal video platform for watching all the things. (And that’s ignoring the DRM crap.)
When you're young being excluded from the principle cultural medium film/television cause social exclusion to done extent. When you can't afford to pay I think this provides a genuine moral reason for copyright infringement. With morally defensible copyright terms it might not.
As you age (30s-40s), generally your can afford more and so access some of these most popular cultural artefacts without copyright infringement; so you should pay. Also, it may become less important to establishing and maintaining friendships and status (like if you find your niche in society).
I don't think those following such a social progression need be aware of it.
> As you age (30s-40s), generally your can afford more and so access some of these most popular cultural artefacts
At my age I have no FOMO, truth is I never had it before either, it might be me or the fact that I am naturally immune to most mimetic tactics, I simply get no reward from social acceptance.
Anyway: at my age I have developed my own moral compass,I pay to go to the movies, I pay for concerts, I pay for records, I pay for books, I pay to watch and listen online content that I think it's worth it (I buy a lot of music from Bandcamp) I have no ethical problem boycotting VC funded services that want to build a monopoly (growth, they call it) and have fragmented the market in ways that "excluded [people] from the principle cultural medium film/television" of their times.
To complement your argument, with the rise of mass culture and mass advertising, marketing to children and youth proved to be lucrative. U.S. culture is mostly youth culture. Market cigarettes to children, and you'll have customers for life. Make and market your movie franchise to young people, and you can keep making predictable profits for as long as you can punch out sequels.
But who has the disposable income? Who is being catered to, really?
Yea looks like DRM is way to make legit consumer life hard by not showing high quality video. But alas if they go to pirate site they can get 4k easily.
1) it only considers two of the three main actors in the DRM sphere - content "providers", by which the author seems to mean content distributors, and manufacturers of playback devices. It completely ignores why content creators, the people who actually make stuff, might want to use DRM. Yes sometimes these are the same entities as the content distributors. But not always.
2) it ascribes intent(purpose) to actors without examining what those actors say about their intent. The closest it gets is criticising the arguments of fellow opponents of DRM. This isn't even strawmanning. If you want to understand the purpose behind your opponent's acts its generally a good idea to look at the arguments of said opponents rather than the arguments of your allies.
Ignoring 2, let's look at why content creators might want to use DRM, knowing that it can eventually be circumvented. If you're a content creator then delaying pirates by just a week or two can have a massive effect on your revenue. For example on steam roughly 1/4 to 1/2 of a games revenue for the first year will be earned in the first week[1].
The movie business and book publishing is similarly skewed to opening weekends. While sleeper hits and cult classics do exist they are the exception, not the rule.
So from a content creator's (mine) point of view, the purpose of DRM is to delay pirates long enough to earn that crucial opening weekend or weeks revenue, and this continue eating. Creators know that pirates will likely crack the DRM at some point, and its not unusual to remove it after a time, since by that point it no longer matters.
I frankly don't care a jot about some imagined power struggle between distributors and manufacturers. What I care about is being able to make a living.
I know there will always be parasites who want everything for free despite being able to pay, and people who genuinely can't afford to pay for content (fair enough, but do you actually need a copy of generic superhero movie pt. XII to live a fulfilling life. No), and I accept that. But I don't have to make life easy for them.
Your argument (the purpose of DRM is to delay pirates long enough to earn that crucial opening weekend or weeks revenue) is based on a few assumptions. A big one is that unlicensed downloading of creative works will meaningfully affect opening weekend revenue.
I could go along with that argument for movies that have been available for weeks on download sites. But I don't see how DRM would prevent a film from leaking way before its release date. If that happens, I'd venture you have a different problem.
For creative works with a longer "main revenue" window that are consumed on a computer (i.e. games), I can go along with this reasoning for top-priced titles. For games that are $15 on steam, dunno. Doesn't seem worth the effort to deprive the creator of some revenue, just to save 15 bucks. But what do I know, I don't make & sell games.
E-books seem different yet again - but again, I don't write and sell ebooks. Except for a handful of well-known titles or titles receiving universal praise and prize considerations, I'd guess you'd be lucky to be noticed in the book market. I have no clue whether more popularity will drive sales more than downloads will cut into sales.
Indeed it's not. Its purpose is control and extending copyright law way beyond its indented use by making breaking DRM itself illegal and then slapping DRM on anything that requires that control.
I worked in the online media space for a long time, and the fact of the matter is that DRM enabled the era of networks putting their content online, it enabled Netflix, etc. - DRM was the only way to get past the liability gridlock between content owners and distributors. Also, in practice DRM is bad for users only when its presence causes friction in the legitimate viewing process. It has a bad rap because, historically, it has almost always caused a lot of friction for legitimate users.
More fundamentally, DRM is a bandaid whose need arises from trying to apply traditional economic models (of buying and selling physical, tangible things) to digital assets that never wear out and cost /essentially/ nothing to duplicate and distribute. Even basic concepts of ownership and having possession of something don't really apply in the traditional way.
If we could start from scratch, what might work is a purely use-based model, where e.g. every time you listen to a song, you pay a tiny, tiny fee for it. This creates a much stronger correlation between creators providing value and consumers deriving value from what they created, which in the long term makes more sense anyway. There are a lot of hurdles to getting there, though. On the consumer side, the concept of paying-means-owning is pretty ingrained, so we balk at the idea of continuing to pay for something after we already bought it. On the creator/provider side, the price for each use is going to seem far lower than what they think is fair, again for largely the same reason.
> DRM is a bandaid whose need arises from trying to apply traditional economic models (of buying and selling physical, tangible things) to digital assets that never wear out and cost /essentially/ nothing to duplicate and distribute
We need to embrace the digital model, not fight it. Detach ownership and control from the output, there are plenty of business models that work when the product is freely reproduceable.
Because right now we've created a hellscape where consumers have zero control or agency over their media, and we are erasing the old ways of physically possessing it.
Most of the examples of a free business model I can think of are built on advertising, which also requires control of the playback devices to prevent you from skipping them.
> If we could start from scratch, what might work is a purely use-based model, where e.g. every time you listen to a song, you pay a tiny, tiny fee for it.
This requires something track me each time I listen to something. Why should the creator, or an agent of the creator of that work get that power over me?
Traditional economics don't require this tracking. E.g. I buy a car off of a car lot--the car lot doesn't need to know where and when I'm using the car.
IMHO royalty is a concept that is a burden on society and the legal system when we live in an age where it is so easy to create certain types of works - never in any point in society have there been so many writings, songs, artworks, games/software, and motion pictures produced. For copyright to really work as it's intended, all avenues of human communication need to be MITMed and massive data stores tracking everything any human being creates need to be maintained. Various cartels actively work for this.
> Why should the creator, or an agent of the creator of that work get that power over me?
Well, you have no inherent right to the creator's work at all, so consider it one of the terms of the agreement in which you get access to the content and the creator gets some form of compensation.
But just to reiterate, this is how it would work under a use-based model. If you have something better to suggest, then by all means do, because I don't think we've uncovered the best solution yet. The comments about copyright require, as you noted, tracking too, but copyright itself only covers part of the problem, and that is not destroying the incentive to create and innovate in the first place (see below).
> Traditional economics don't require this tracking. E.g. I buy a car off of a car lot--the car lot doesn't need to know where and when I'm using the car.
Right, but traditional economic models also don't know how to deal with a situation in which you can buy a car, never have it wear out, and create an infinite number of exact duplicates for free that you could keep for yourself or turn around and sell to anyone else, which is basically the situation we have with digital works.
> Well, you have no inherent right to the creator's work at all, so consider it one of the terms of the agreement in which you get access to the content and the creator gets some form of compensation
True and a creator has no inherent right to my physical property or location info. If I hear a song over public airwaves and record it, or download it from a consenting party using bandwidth I pay for, the fact that I'm supposed to obey some license terms that I haven't consented to is an infringement on me. Creators can limit how things are released if they care so much. Supposedly Wu-Tang Clan did it - https://en.wikipedia.org/wiki/Once_Upon_a_Time_in_Shaolin.
> If you have something better to suggest, then by all means do
The sustainable path is commission-based works which could extend to patronage. I want something from an artist, I ask them to do it, then pay them for it. Musicians are already doing this with concerts.
For things that are beyond the reach of a single person, there's no reason why this can't be done group-style a la Kickstarter-type services. If the artist wants more money, they can make more works.
The mass-market motion picture and TV industry might collapse, but with the advent of streaming services it doesn't matter anymore.
FWIW I do think trademark and patents are needed and do benefit society.
> Right, but traditional economic models also don't know how to deal with a situation in which you can buy a car, never have it wear out, and create an infinite number of exact duplicates for free that you could keep for yourself or turn around and sell to anyone else, which is basically the situation we have with digital works.
That's because an economic model resolves scarcity and is the wrong tool/framework/mindset when scarcity doesn't exist. If the above existed, then everyone should have as many cars as they want.
> The sustainable path is commission-based works which could extend to patronage
I'd be curious to see how this would play out - maybe it'd be great, I dunno. I do wonder, though, if approaches like this discourage people from paying and instead encourages hedging their bets to see if everyone else pays. For example, if there is a Kickstarter for a movie idea you find interesting, but you know that once the movie is made that you can get a copy for free (since there is no control over media in this model), you are incentivized to wait and see if it will get funded without you.
Similarly, without any content control, there is little incentive for anyone to sign up for streaming services, so relying on them for funding doesn't seem like it'd work either.
> I do wonder, though, if approaches like this discourage people from paying and instead encourages hedging their bets to see if everyone else pays.
Possibly, but for the people who really want it, they'll pay, and exactly two entities should be controlling this whole apparatus - the people who want it and the creators, not advertising or bloated-overhead distribution pyramids. If it doesn't work out, it doesn't.
No, it's not going to produce the same volume of output as mass-market music, movies and TV that we have currently.
Some people who are very passive media consumers may miss the old days and refuse to consume media that isn't handed to them on a silver platter, but the old days are dying anyway. US culture could be fracturing to the point where mass-market movies and TV may be impossible, something that was really obvious at least in music in the early 90's.
> Similarly, without any content control, there is little incentive for anyone to sign up for streaming services
This is only true if the experience is much worse than torrents, filesharing programs etc. and if people know someone who can get that in their preferred viewing/listening format. If there were no such thing as music copyright I'd still pay for a service where I can have a guarantee of getting specific music I want rather than rely on the goodwill of someone with that song to be connected on a p2p network.
That wouldn't obviate the need for DRM, though, as there would still need to be a way for the content owner to be confident that players register each use.
And we sort of have this use-based system now, but with unlimited uses per month of active subscription.
Yes and no. In order for the scheme to work, yes, you'd always need something that encourages people to play by the rules, but it would look very, very different from many of the DRM systems of today, whose focus is on shoring up the ill-fitting concepts of ownership and possession. For example, in today's DRM, it's typical to have mechanisms for granting a license to allow playing the media N times, or being able to play the media from startDate thru endDate. Most (all?) of that would go away.
Ideally the new system would not have any noticeable friction for end-users, but as a practical matter, things can still work if we at least get to the point where the friction is significantly lower than just stealing it (much like today - if it's easy enough to just consume the media legitimately, for many people piracy just isn't worth the effort).
> And we sort of have this use-based system now, but with unlimited uses per month of active subscription.
It's definitely a partial step in that direction, yes, and I'm encouraged by the fact that I don't buy DVDs or music anymore because it shows consumers are being weaned off the concept of digital media ownership (and I hope the NFT fad dies out, because it runs counter to this).
A couple of big hurdles that remain are (a) content distributors are still way too bent on gatekeeping and content control - for this to really work they are going to have to dial that back quite a bit, and (b) too little of the compensation is making it back to the content creators and/or the compensation is still often one or a few transactions (Bruce Springsteen recently sold the rights to all his music for half a billion dollars) instead of an ongoing compensation for as long as people are using it.
DRM currently works very well to prevent copying of PC games during initial sales window. There is a long list of not cracked Denuvo games. Some have been on the list for years.
I think it is interesting that this is the case now since 5+ years ago games were cracked within days, always.
I think part of this change is just that there is such a high number of new games coming out every day.
Also, with sales going on all the time, there is much less incentive for many people to torrent. It's also more convenient to own the game on Steam due to automatic updates, mods, etc.
As Gabe Newell said, piracy is a service problem. Provide a better service and it'll go away. I think this is largely what has happened here. Same with streaming services like Netflix.
> I think part of this change is just that there is such a high number of new games coming out every day.
The "high number of new games coming out every day" are overwhelmingly indie titles that don't use denuvo. It's not like crackers are being overwhelmed with hundreds of indie titles per year.
I used to work in DRM. I implemented, I believe, the first DRM for practically every major and minor record label in Europe and North America. The only reason any of them stated to me that they required DRM was to prevent copyright infringement. Yes, I pointed out the insanity of their solution. The firm I worked for didn't have the muscle of the one that came on our heels (Apple) and managed to temporarily remove DRM from music.
Yeah, I find that looking for a conspiracy here absolutely hilarious. Why can't it just be as simple as copyright holders really, really, really hate piracy, and are definitely willing to make a technical mess to do it?
They hate piracy because it does cost them. How complicated does it need to be?
Unwillingness to change, I think, is a important part of the explanation. The old music companies were unable to provide the service their customers now asked for, i.e. convenient online, streaming, etc. In order to do so they would need to fundamentally change every aspect of their industry, from production, to artist contracts, to marketing, to financing, to distribution, and sales.
Now if you were an executive on any level on such a corporation, would you want to continue doing the minimum effort thing of keeping everything the same? Or would you recommend completely changing everything, including replacing you with someone with different skills. Itunes did not hire the same distribution of people as the old record companies had, not even close. They could not fight it forever, and the change is still in progress, with more artists than ever using alternate crowdsourcing, etc.
> That does not necessarily mean that piracy has no effect but only that the statistical analysis does not prove with sufficient reliability that there is an effect.
Stated intent ≠ real intent. I doubt they'll openly admit real crooked reasons behind it. That's besides simple stupidity of some possibly indeed thinking that DRM increases their sales.
Especially in large corporations where each level of the hierarchy lives in a bubble of sort, meaning that the people OP interacted might have actually believed it was to prevent piracy while the people in that corp some level above them had a different motive to getting DRM pushed.
We, as a company, interacted with people at every level of these labels. We had regular meetings all the way to the top. For the most part though, the staff were universally non-technical. They loved music, knew music, but their technical infrastructure was fairly limited. We had to rip CDs (250,000 of them) like everyone else because they didn't have any of their data in any easily accessible form.
There was never any hint of any conspiracy or any other motivation than to limit piracy. They saw that DRM files could not be traded on Napster or any other file-sharing system du jour and that was all they wanted. Sales be damned.
Thanks. Sounds like the same resistance we met. I'll be honest, we didn't fight hard enough to get rid of the DRM. We had to fight really, really hard just to let the labels put the music online at all. They didn't want to cut into their CD sales and they thought CDs were forever. The only way we got meetings was by taking a celebrity musician with us (Peter Gabriel) who could open the door to any label.
Once we'd opened the door to each label, Apple would breeze in right behind us and find no resistance. Later they used the Cult of Jobs as their leverage to get rid of DRM on their downloads. It looks like DRM is creeping back in again to their lossless and Atmos downloads now Jobs is no longer around to use his muscle to keep the labels honest. It's like an addiction for them, they can't stay away from it.
The purpose of DRM is ultimately asserting the will of a couple corporate ghouls over your use of the thing they basically cheated you into renting.
Which wouldn't even be a thing if intellectual property rights, which are at the core of the whole debate, were untransferable and only endured for the lifetime of the creator.
If anyone were able to lobby those simple, clear changes into law, the effects of that would probably be Earth-altering.
What do you mean by “cheated you into renting”? That sounds like you’re suggesting you’re being forced to spend money against your will without your knowledge or consent?
I also don’t understand your suggestion for fixing copyright law. What constitutes a ‘creator’ in the case of a company that makes something? (Same question for a band, or any group of multiple people.) How would you handle accidental death? What about a company acquisition? How do you define ‘untransferable’? Are you saying it should be okay for a company creator to hold the copyright forever as long as the company is in business, but individual people can’t give or sell copyrights? That would be a boon for Disney and very bad for individual artists. It doesn’t seem like your suggestion is prepared to deal with the realities and complexities of business and life…
Sorry to be a bummer, but I make my living creating copyright protected material. DRM protects me and my livelihood.
Yes, I often cut deals with the people you refer to as "corporate ghouls". While I often lament the terms, they aren't horrible. In the end, I make enough money to avoid searching for a job with other corporations trading in material goods.
I would feel differently about the system if it weren't performing relatively well for most people. You say these ghouls "cheated" you into "renting" things. I'm not disputing the various philosophical sophistries that people use to complain about artificial scarcity etc. I just know that this evening, I"ll be able to get a nice movie that cost millions of dollars to make and spend only a few dollars to watch it in my living room. That only works when piracy doesn't.
Your use of scare quotes on plain self-evident terms kinda makes me think this is going to be entirely pointless, but here goes nothing.
Do you understand that your being more or less content with the results of a deal does not have a bearing on how good, or decent, or moral, the system overarching that deal is?
Tons of people seem more or less into Nestlé products despite their long track record of profiting from slavery, do you believe that being the case makes agricultural slavery a good thing?
On your last statement, how exactly do you think not paying for a thing you wouldn't pay for anyway prevents that thing from existing? Like, if I torrent "Superheroes in Body Gloves 27" instead of, you know, ignoring it, then a time travelling ghost will materialize in the set and kidnap the directors? Or how would that work
FWIW, it seems like the parent comment was just quoting you, not using scare quotes. I didn’t find your use of the words particularly self-evident, it might be worth patiently explaining what you meant rather than attacking.
Parent’s valid and legitimate point is that if nobody pays for the content then it’s not a viable business model and it won’t get made in the first place. You can’t pirate a movie that doesn’t exist.
At least according to their own accounting, movies lose otherwise hilarious amounts of money all the time and they seem to still exist somehow.
"Piracy", which in reality is probably better called "online jaywalking" as it, too, is a made up faux-pas created so as to allow a couple soulless drones to make more money, hasn't to date represented an obstacle to content creation, they still happily churn products all the time, so I don't see any reason to think it will become an existential threat to the studio suits any time soon.
And maybe it should. Which is kind of core to the whole debate; is it actually good to anyone in any way to have a business based around forbidding free access to easily duplicable cultural products? Should such a thing even be allowed to thrive?
Easily duplicable cultural products? You’re suggesting that you should be able to take something someone else made because it’s easy to do? It would be easy to steal your computer from you — should that make it legal for me to do so? You think movies should become historic cultural relics with free access to all whenever they are popular? If your wish came true, how exactly would the movie’s creation get funded in the first place? Movies often costs tens to hundreds of millions to produce, and they only take on that level of risk because of the financial return of people who pay to watch them. How do you think that would work if movies were free to everyone?
Do you have a job? Do you work for a company that makes money? Would you be okay with the product you’re working on being taken for free by people who insist they shouldn’t have to pay for it?
Your language feels really very hyperbolic to me. There are many real people with real jobs trying to make livings, even if the corporations they work for are greedy. DRM can indeed be shitty and it often oversteps copyright, but we can ignore DRM here because the argument you’re actually making is one against respecting copyright law and against respecting artists.
> is it actually good to anyone in any way to have a business based around forbidding free access to easily duplicable cultural products? Should such a thing even be allowed to thrive?
Yes. The answer is yes, without question. This has been debated by scholars and lawmakers and artists and business people for hundreds of years, and we have a compendium of laws that protect the people who make content precisely because it does, in fact, do them some good.
See Chesterton’s Fence: you don’t get to nuke the existing system until you actually understand why it’s there and how it got there. If you believe it serves zero people but still manages to exist, that means that your belief is wrong and you need to do some research.
The biggest problem with your argument is you’re blindly focused on the execs and profits of only the very largest media conglomerates, and you’re ignoring not only the tens of thousands of artists they employ, but you’re also ignoring all smaller businesses that aren’t making enormous profits and can’t afford to give away their content for free.
> movies lose otherwise hilarious amounts of money all the time and they seem to still exist somehow.
The amount of money someone makes is not any of your business, and it does not justify stealing the things they make without their permission. Copyright law can and does apply even to works that don’t cost money, and it also applies equally when someone’s enjoying handsome profits. You are not legally invited to copy anything based on someone else’s income.
Studios sometimes do lose money on movies and they survive because they make multiple movies. Studios also sometimes report misleading sales figures. I’ve worked in films and games as an artist, and watched studios do “creative accounting”. Reports of losses don’t prove anything, and don’t justify breaking copyright law.
> Easily duplicable cultural products? You’re suggesting that you should be able to take something someone else made because it’s easy to do?
No, I'm not. What's more, that's an easily disprovable lie: My duplicating of a file does not somehow delete the original. My downloading of this page hasn't done anything to your post.
> Movies often costs tens to hundreds of millions to produce, and they only take on that level of risk because of the financial return of people who pay to watch them.
Financial return that, according to themselves, is at best terrible? And that you, too, keep mentioning, despite loudly proclaiming they are of noone's interest?
> Do you have a job? Do you work for a company that makes money? Would you be okay with the product you’re working on being taken for free by people who insist they shouldn’t have to pay for it?
My job does not rely on handing copies of our product's binaries to people if they pinky promise they'll only use it in a way we approve of though. And if we, too rented garbled copies of it with time-limited access to the ungarbling machinery, we probably should disclose that beforehand so that prospective customers don't end up feeling like they've been defrauded.
> you’re also ignoring all smaller businesses that aren’t making enormous profits but can’t afford to give away their content for free
I'm not asking anyone to give anything away for free. And in any case the fact that the gatekeeping-culture-industrial-complex also exploits other smaller creators could easily also be considered problematic in and by itself.
> The amount of money someone makes is not any of your business
Oh but it is, specifically when they make it into a battle cry to invade my privacy and impede my agency in a deeply dumb search of unapproved copies of whatever they feel like claiming to own.
The argument that you’re not stealing something physical is an old, tired, immature, and naive narrative that seems willfully ignorant of the reality that copyright law is protecting the consumption of copies, it’s about protecting the initial investment and the business model, not the cost of production of individual copies. You actually are hurting the artists by consuming a copy without their permission, because the transaction they’ve offered is to trade your viewing of the movie for a small amount of money. The word “stealing” is defined to include taking something without permission, and does not depend on whether they get deprived of the thing you take.
You’ve made several snarky and strawman replies about money, but ignored the actual point I made; the fact that copyright laws do not depend or discriminate based on profits. This is a fact, not a debate. Your opinion about any given studio’s claimed losses is completely irrelevant to the question of whether you should be allowed to break the law.
> My job does not rely on handing copies of our product’s binaries to people if they pinky promise they’ll only use it in a way we approve of though.
Yes it does. You’re wrong. Does your product’s use come with a EULA? Does your company have any security? Does your product get paid for? Are you putting your code in the public domain? If you write code, your code is covered by copyright law, and you have both legal and technical mechanisms in place to protect people from taking your code and your product for themselves without your company’s permission. You are doing the same things as DRM, you’re being hypocritical.
> I'm not asking anyone to give anything away for free.
Then I’ve gotten the wrong impression, please clarify what you mean. You’ve argued above that you (and everyone) should be able to watch movies for free because they’re easy to duplicate and they are cultural assets. What are you asking for then?
> The argument that you’re not stealing something physical is an old, tired, immature, and naive narrative
And yet here you are, claiming that "pirating" something is somehow bad.
Look, I think our disagreement comes down to definitions. So, let's clarify some things.
For me,
"A thing" is an entity that is capable of being described as "being". For instance, your phone, a bottle, a trip, a word, love, inertia.
"Good" is a desirable quality of "A thing" that by being attached to it adds to its value.
"Bad" on the other hand is an undesirable quality of "A thing", which detracts from it.
"Control" is the ability to do with a thing whatever I want,
"Selling" "A thing" is relinquishing "Control" over it for money,
"Buying" "A thing" is receiving "Control" of a thing in exchange of money
"Renting" "A thing" on the other hand is relinquishing "some" control of that thing for some time in exchange of money.
"Promising" something is agreeing to do that thing; doing the thing that was agreed upon is generally considered "Good".
"Cheating" is "Promising" "A thing" and then doing a different one, which is "Bad"
"Copying" "A thing" is creating "A thing" that is fundamentally interchangeable for "Another Thing"
Given this definitions, it naturally arises that Cheating people into thinking they Bought Things when you only Rented those Things to them is Bad. Which is the entirety of my point.
For you on the other hand all of those terms ostensibly appear to mean "whatever lets me sleep at night" and it seems that this gap is bothering you a lot.
I also see you seem to be conflating your opinion on things with their legality and their moral qualities, which are three entirely disconnected things. It is legal in some countries to kill perceived deviants in a kind of ritual show. Would you call that good? Does that being "legal" make it any better?
Your definitions don’t agree with the dictionary at all. It’s relevant to this discussion and important that you can sell and buy services for which you may or may not have control. I really can’t abide with crappy incorrect definitions you’ve made up on the spot that don’t agree with the ways all other people use these words. Your list of definitions here also isn’t helping clarify anything other than you’re giving me the impression that you didn’t read the actual transaction text before you paid for some online movies?
Yes, I do agree that pirating something is somehow bad. I don’t see the point you’re trying to make by quoting me. You’re going to have to state it rather than expect I can read your mind.
I don’t agree with your snarky summary of my position. What you’ve demonstrated here is that you 1) didn’t listen to and/or didn’t understand what I said but believe you do, 2) don’t understand copyright law, why it exists and what shapes it, and 3) what the boundaries and distinctions are between copyright law and DRM.
Instead of being vague, can you give some specific examples of movies you paid for where the language used in the actual transaction said you were purchasing a copy of the movie, but it ended up being a rental? I’m not aware of any streaming service that uses either of those words, but it seems like you might have expectations that are outside of what the thing being offered was. Please give an example of how you were cheated by linking to the product.
We can agree on what words mean, as long as you don’t make up your own definitions. I do agree it’s a waste of time if you can’t use something even remotely close to the agreed-upon definitions in the dictionary.
Here are some definitions that seem more reasonable:
DRM for software or games (which is what I assume you're talking about) is hardly comparable with DRM for movies/tv shows, they serve a very different purpose. It's basically impossible to prevent users from copying video files so it has basically no effect on piracy rates or rather it can only increase due to the horrible UX.
"The purpose of DRM is to give content providers leverage against creators of playback devices."
Yes...and?
The problem with this discussion is that it looks at this issue from one side only. It is kind of implied that content providers and creators are bad guys whilst us consumers are clearly the good guys, needlessly oppressed and restricted in our supposed "right" to consume all of the content in the world in the way we see fit.
Maybe, just maybe, this leverage is a necessary evil to actually keep the lights on. If you look at Netflix, they deliver a tremendous amount of value whilst only recently becoming profitable. We're talking single digit billions, which sounds like a lot, but really isn't. Content costs a fortune to produce and is risky.
As Netflix tries to monetize, yes they will experiment with arbitrary business models that can appear consumer-hostile. It may not make sense to you to pay more for using multiple screens. It is wrong to assume though that this "harm" is because Netflix enjoys harming you. It may simply be a model because other models fail.
A very "fair" model would be entirely usage-based. You pay for how much you match as well as taking account the value of the content you watch (the production cost). This model would completely fail. It's a morally pure and fair concept, yet would be rejected by consumers. It just shows how neither party is interested in fairness or morality.
Likewise, consumers normalize account sharing, VPN into low cost countries, and buy accounts from Alibaba. All to undermine the business model.
Let's not kid ourselves as if we're doing this as part of some human rights struggle. We're just trying to get access to commercial entertainment in the cheapest way possible. We're in absolutely no position to preach or lecture.
I think the problem is also the loss of control. I talked to someone today about this issue (for me its an issue) and this person did not even know what DRM is. If you do not know about something you can not build an opinion for or against it. Also you do not know if there is an alternative or another way. Therefore the dictation of hard- and software without the user really knowing whats going on is an actual issue. Content provider also do not want to inform their customer because perhapts they are no customers in the future if they know about their actual business process and monetizing.
I think the issues that DRM creates are multiple, where each one differs in the way it affects the average consumer.
What you may consider a massive issue as a series/movie fanatic may not be an issue at all to a casual that watches their favorite series after work. Content platforms base their business model on casuals, not a needy extremist.
DRM is a requirement of the insurance providers who insure distributors and pay out if the distributor leads to the content being leaked.
In reality the DRM technology isn't that important its more akin to the questionnaire you get for car insurance that says do you have a thatcham alarm.
Too much analysis looks at this from technical angle when it's really an insurers tool to lower their risk (only to lower it!).
It's not a big deal when a device/content is compromised merely a policy pays out in the background to the provider to the effect of % lost revenue. All normal insurance ruled apply, payout decided by expert witness, higher premiums for less secure devices etc.
> DRM is a requirement of the insurance providers who insure distributors and pay out if the distributor leads to the content being leaked.
Do you have any evidence of such insurance policies existing? I've never heard of them before. It seems strange considering that most pieces of content are leaked fairly quickly.
This may be a good place to ask, where do you buy DRM-free ebooks? Amazon only sells "Kindle Edition" books which are DRM or a proprietary format. Same with Google Books and the Kobo store. There are independent publishers who publish content DRM-free like
This article is clickbait. The headline makes a bold claim, and then the article goes on to say: The purpose of DRM isn't to prevent copying, it's to prevent unlicensed reproduction. That is, it says 'copying' in different words, by trying to talk about things adjacent to copying, like forcing ads to play. Yes, content owners want to enforce all kinds of other things with DRM, but the fundamental thing is control of playback and distribution (aka copying).
> then the article goes on to say: The purpose of DRM isn't to prevent copying, it's to prevent unlicensed reproduction. That is, it says 'copying' in different words, by trying to talk about things adjacent to copying,
I don't see that at all in the article. Anywhere.
What I read in the article is that it says that the purpose of DRM isn't to prevent _unlawful behaviour_, it's to enforce _lawful behaviour_ to be performed in a specific way. The actual _act_ of copying (or distribution, or playback, which are all a form of "copying", sure) is not as relevant to the author as the way that it is being done.
I don't feel we ready the article the same way, interesting.
Early in it makes a strong and specific claim :
"The purpose of DRM is to give content providers leverage against creators of playback devices."
This is explicitly stated and I believe a meaningful hypothesis to explore and base an article around. It frames the argument instead of just "creator vs pirates" as "one industry vs another" which is a sufficiently different ballgame. I found it quite in line with title.
> "The purpose of DRM is to give content providers leverage against creators of playback devices."
What does this actually mean, though? What is it that the playback devices are doing that they don't want other than playing unauthorized material?
Framing the problem as "it's not about copying, it's about unauthorized playback" is meaningless. That's just another word for copying in this context. They want control over when and how their IP is played. The word 'copying' has always been shorthand for this.
> They [content providers] want control over when and how their IP is played.
Yes, that is indeed the case. Who is in a position to enforce those controls over playback? The device manufacturers! So we are in a scenario where device manufacturers want to commoditize the content ("play anything on as many of our devices as you want"), while content providers want to restrict the content so they can monetize access to it.
Right, I agree. I just think all that is encapsulated by the prohibition on copying. The purpose of IP law was always to protect the owners right to choose when, and in what manner, that IP may be used/redistributed. E.g. an owner has the right to say "you may only copy my IP if you watch these ads first".
The point this article is making is that DRM, as it works, is highly conducive to "platform" power. Whether or not this is the "true purpose" is a rather meaningless question, beyond casual rhetorical usage.
The language of the legislation, legislators, perhaps judges will likely refer to protecting the moral rights of creators. IRL, "creator" can be whoever owns the Beatles catalogue. IRL, the who and how of controlling "playback and distribution," dictates what kind of a company will make the commercial gains.
Those irl concerns exist, effect legislation and its details a lot. You could call those the "true purpose," but IMO there ain't no such thing as a generally true purpose. Different actors have different purposes.
I don't get how the DRM prevents a DVD player manufacturer from making a player that skips the "unskippable" ads. How does the content provider enforce that legally?
Why the conspiracy theory? It works very well to stop piracy (since it's a hassle to have to pick a bottorrent program, install it, deal with it's annoying popups and ads (because you're a normal user and chose a popular bittorrent client), avoid the popups on the pirate bay, know what a magnet link it, find a player for .mkv files.
It's easier to pay $15 to buy the show on Amazon.
Anyone who disagrees hasn't tried to help their friends pirate things, or shut their eyes to the reality.
It's always weird how people keep insisting pirating stuff is hard and only for "techies", when all it takes is to go to a trusted website and hit the play or download button. You can literally get pirate streaming sites in google results by searching "watch <movie name> online", often in reasonable video quality.
I wonder what kind of hoops you have gone through in helping your friends with something as simple as this to have such an opinion.
Trusted websites are hard to find, though. Any site that gets sufficiently popular (e.g. Megaupload) gets shut down or taken off search results via DMCA, and anything you do find is usually some extremely sketchy site which (if it does actually have the content you want) spams you with popup ads for gambling/cam sites and whatnot every time you click anywhere.
That said, downloading Bittorrent + a VPN, browsing the Pirate Bay, and clicking a magnet link isn't some Herculean effort, either. If you can figure out how to download software on a computer, it's not hard to figure out how to pirate it, too.
> It's easier to pay $15 to buy the show on Amazon.
Depends on the value of your time. If you get paid less in the amount it takes you to learn all that (like living in a 3rd world country), then it's not worth the $15.
> It's easier to pay $15 to buy the show on Amazon.
My local currency is currently exchanged for USD at a factor of nearly 6 to 1, making that $15 nearly 10% of minimum wage where I live. And that's before taxes.
I'd say it's much harder for kids to pay any amount of money online than to spend lots of time figuring out a workaround. And when they learn to pirate as a kid, they'll carry that knowledge into their adult life.
Nothing you mention has anything to do with DRM. I wish I could just pay $15 to get high quality DRM-free files for a season of a TV show, but the only thing on offer is a streaming copy full of DRM (which I can't play at full quality), or a physical copy full of DRM (which I can't play without extra hardware).
The connection to DRM is a bit tricky to see, but I'll try to go into depth:
DRM raises the bar to casual copying from "copy a file to a USB stick" to "figure out how to run bittorrent, and find a reputable pirate site that doesn't have viruses". In order to receive pirated content, you will have to pass that hurdle, or have someone in your friend network who can pass that hurdle. If none of them can, then you're blocked from pirating.
If people think that isn't a hard hurdle to pass, then they just need to step outside the silicon valley echochamber, and spend more time around normal computer users.
Not really, the issue with pirated content isn't getting the content from the DRM protected sources, it is distributing it.
What prevents distribution is taking down the sites that host content, leaving old-school torrenting as the most viable option, which is a hassle to most people.
NFTs are DRM 2.0, but without any current leverage against the "players". If there ever is such leverage (which in the article should be copyright as much as DRM), then it will be the players that enforce DRM, not the blockchain. Just like copyright doesn't enforce itself.
So tonight I watched a 1080p pirated copy of Spiderman: Far From Home. And I gotta say, it was kinda crap. The sound would randomly cut out, and the compression was absolute ass (it was the perfect artifact to show people when explaining “not all 1080p’s are created equal”, especially when they’re fighting the water elemental)
I really do think that DRM has won folks. We have seen the 4K HDR future, and what we find on torrent sites is the same aXXo “encoded to be burned to a CD-R” bullshit I used to download as a college student. We aren’t getting 4K, we’re not even really getting 1080p. Whatever the DRM people are doing, they have succeeded in creating a gulf in quality between what you get on a streaming service, and what you get via torrents.
Meanwhile the anime fansub encoders are taking Blu-Rays upscaled with crappy linear scalers, using fancy deconvolution math to restore the original resolution material, and encoding the result. You get a smaller file, and if played on a player with decent upscaling (i.e. mpv, which is what everyone uses these days), better quality than the original Blu-Ray. There's also often other processing involved, like de-banding filters to remove banding caused by low bit depth processing in the original material, deinterlacing/inverse telecine, color correction, etc.
It all depends on how much effort the people involved put into it.
I’ve had the opposite experience: If you have a decent connection (1gbps), you can torrent the 50GB Blu-ray in 7 minutes instead of watching the 0.5GB stream on Netflix. The difference in bitrate/quality is massive during fast action sequences where the Netflix version splits into 100 puzzle pieces made of DCT blocks that don’t quite fit together.
Oh and Netflix is one of the better sites when it comes to bitrate. Other streams are full of artifacts even when the camera is panning over a static scene.
Strange I have the exact opposite experience. All of the content I get from TPB and other sites is often much higher quality than what I seem to get when I go "legit" on Netflix and such. I rarely use Netflix now because I really enjoy pressing the right arrow to skip past parts of content I don't find interesting (b-roll, fades, filler content, etc.) and Netflix does a pretty poor job of this whereas VLC just works.
There are usually several copies of a varied quality to choose from based on ones needs on a decent tracker. Of course you can't expect stellar quality 2h movie fit into <1 GB, look for reasonable file sizes 5+ GB) to avoid ultracompressed versions with garbage sound. Making conclusions on a single sample is not very wise.
There are certainly groups who sacrifice quality to minimize file size. Sounds like you downloaded a file from one of those. There are people out there who care so much about quality they will splice different sources together because some specific section is better in some obscure release for some reason. You also have blu-ray remuxes if you want the exact original.
Netflix manages to generate compression artifacts in 90% black frames, to say nothing of highly dynamic footage. Satellite TV is even worse, it actually hurts to watch. Makes me feel like an idiot for actually paying for this.
Movies that are theater-only often have very poor copies upfront. Camcorder-in-the-theater sort of poor. The site I use tells folks when it is in cam, and I wait until there are HD versions.
I suggest the same if you want some quality. Streaming pirated stuff takes patience - if you really want to watch things early, with good quality, I'd suggest theaters if those are available to you right now (COVID limits this).
If you are linux user you cannot consume legal content (that you paid for) in high quality, even when you are paying for it, iirc Prime gives you 720p and Netflix 1080p.
> Some of the codecs distributed with VLC are patented and require you to pay royalties to their licensors. These are mostly the MPEG style codecs.
> With many products the producer pays the license body (in this case MPEG LA) so the user (commercial or personal) does not have to take care of this. VLC (and ffmpeg and libmpeg2 – which it uses in most of these cases) cannot do this because they are Free and Open Source implementations of these codecs. The software is not sold, and therefore the end-user becomes responsible for complying with the licensing and royalty requirements. You will need to contact the licensor on how to comply with these licenses.
> This goes for playing a DVD with VLC for your personal enjoyment ($2.50 one time payment to MPEG LA) as well as for using VLC for streaming a live event in MPEG-4 over the Internet.
And the main reason that they haven't been bothered about making software that allows this :
Even public trackers have 4K HDR / Dolby Vision / Dolby Atmos content, which is more than you get for example from Netflix (outside of their own catalog.)
What!? You have obviously nicked a trash release from somewhere shady; there definitely exist pirate releases that are arguably better in quality than any modern streaming service. Even after having accounts in both PrimeVideo and Netflix I often prefer to download and watch from PSArips for the sheer quality (4k with 10bit audio).
You can get 4K HDR blurary rips on torrent. I also just checked for the expanse, and there is a 4K HDR version (presumably ripped from a streaming service) on the torrent site I'm frequenting. I don't think the claimed gap in quality exists.
The future is kids using Unreal Engine (or similar) and making a high definition "retelling" of the new Spiderman movie hours after its release, injecting their own humor and style into the process.
Just as kids now watch other people playing games, they'll soon watch other people acting out movies. Kids make Star Wars at home. Kids make Star Wars meets Godzilla at home. The possibilities are endless, and Hollywood won't be able to keep up.
Sometimes I think it's the copyright holding companies spamming downloaders with these crappy versions to gaslight them into thinking the official versions are always better.
Maybe for a high visual movie like spiderman but there are many movies that are fine watching in a lower quality. Also it just depends on the torrent that is available. I have seen screeners that were of high quality, mind you a couple scenes were missing the special effects but hardly took away from the video imo.
This is a good spot to place the pin.
The "theological" view is that (1) copyright is a moral right. (2) The Law just protects right against wrong, and(3) economic side effects of laws are incidental.
Real life is a lot less naive, so to speak. The commercial intellectual property concerns at stake are are record labels, apps, stores/distributors, large music & film portfolios and such. These exist, don't exist, have huge potential or not depending largely on the IP/DRM legislation and enforcement environment.
DRM is, IMO, an industrial policy. It gives shape and dimension to the music & film industry. Negotiating the leverage party type X has over Y is always a key feature of such policies.