That's my sense too. Starfield is clearly the worst of the Bethesda RPGs. But it's the first Bethesda RPG in 8 years, and nothing else scratches that itch. I loved it. Hopefully DLCs clean up the Outpost-building subgame, which is a mess.
The thing that was a huge let down was the fact that 95% of planets were just barren and procedural generated with the same outposts and the same layouts. It provided no incentive to explore, because there simply wasn't anything unique out there.
The gameplay loop is fun and the combat is incredible.