That's my sense too. Starfield is clearly the worst of the Bethesda RPGs. But it's the first Bethesda RPG in 8 years, and nothing else scratches that itch. I loved it. Hopefully DLCs clean up the Outpost-building subgame, which is a mess.
The thing that was a huge let down was the fact that 95% of planets were just barren and procedural generated with the same outposts and the same layouts. It provided no incentive to explore, because there simply wasn't anything unique out there.