Could we get a binary rather than install a dependency manager to install a dependency manager to install god knows what to build the code for an app that we'll probably run once than delete?
I mean, it's cool, but it's a lot of work to get it running. A lot more people could appreciate it if you had a binary.
All of the technologies it references (e.g. Cocoa, SpriteKit, the various specific API calls it mentions) are all strictly OS X. I would have thought the name "Cocoa" is recognizable enough on its own to indicate OS X.
> All of the technologies it references (e.g. Cocoa, SpriteKit, the various specific API calls it mentions) are all strictly OS X
I've never heard of Cocoa or SpriteKit, as I'm sure is the case for many others who don't use OS X - when seeing the name of something for the first time nobody thinks "oh that must be for OS X"...
> when seeing the name of something for the first time nobody thinks "oh that must be for OS X"
No, but when seeing a few technologies referenced for the first time, your immediate reaction shouldn't be "I bet that's cross-platform" either. And since the screenshots show OS X and the referenced browser (Safari) is an OS X browser, it should be pretty easy to figure out it's an OS X thing.
Nintendo, if given that idea, would love it. They have an upcoming game called Mario Maker that lets you create Super Mario Bros levels, on the Wii U. And the 3DS has a camera.
That's a great idea. If I could get the image processing to run fast enough, I'd love to get to a point where you could have Screentendo overlay a video (of a scrolling level for example), and have the level blocks generate as the video played.
My Sony phone has augmented reality toys that kind of do this. Point your phone at a table top, and dinosaurs appear which are able to navigate objects on the table and trees grow out of things.
So I have done that, and I am still not able to build. It cant find libpods-Screentendo.a. I am assuming that this should be built along with the project. Or prebuilt? I have not had to do much troubleshooting in the XCode build process, so any pointers would be much appreciated.
Yeah I played around with building levels in TextEdit while I was developing the app - it's a lot of fun watching lines of text turn into platforms for Mario, and it allows for iterating on level design really quickly :)
I'd love to see someone build this as a bookmarklet - I wouldn't know where to begin with image processing in JavaScript. Maybe a project for another day...
I mean, it's cool, but it's a lot of work to get it running. A lot more people could appreciate it if you had a binary.